[TOC]
鉴定词条属性的配置



- 针对不同类型(ItemType),不同职业(RequiredClass),不同装备ID(ItemIndex)的配置
- 装备ID指定物品数据库Item的索引(对应ItemInfo, ItemIndex),如祈祷之剑是2
- 装备类型指向ItemType枚举,比如1是武器,2是盔甲
- RequiredClass指向装备的使用职业,比如法师的武器通常我们希望它只能鉴定出和法师职业相关的词条,如魔法攻击,智力等
- 插槽数量的概率
- 词条数量的概率
- 词条属性的随机范围和概率
当物品需要鉴定时, 会优先读取指定ItemIndex的配置,如果找不到就会找
查通用的配置, 先找 ItemType+RequiredClass 符合条件的配置, 再找ItemType符合的配置
比如
ItemType不等于0,Class为-1, 则表示为针对物品类型的通用配置

词条随机取值的范围设定
对于普通的词条, 如设定HP%在10~20范围内取值, 设置倍率为1,最小最大值为10,20即可, 简单的乘法关系,
最终的取值范围计算公式为为:
取值范围 = (物品等级Grade * 最小值 * 倍率) ~ (物品等级Grade * 最大值 * 倍率 )
对于一些强力的词条, 如暴击百分比,往往是极小的数值,那么可以降低倍率的方式实现小数值的增幅
比如暴击概率%,
一般会设置低档装备取值 1-2
五六档装备一般能打到3-4%
高级别的会再高一点
小数值的配置样本

取值范围计算公式:
下限: =A2C2D2
上限: =B2D2E2
一些说明
-
插槽数量的概率计算方法为:
从0~10000的范围内,取一个随机值, 从后往前与列表比较, 如果小于,则插槽数为下标+1
举例, 插槽概率配置:8888#6666#3333#2222#1111#111
1.1 如果随机值为3000, 侧该装备鉴定为有4个插槽
1.2 如果随机值为7000, 侧该装备鉴定为有1个插槽
1.3 如果随机值为9000, 侧该装备鉴定为有0个插槽
1.4 如果随机值为1000, 侧该装备鉴定为有5个插槽
1.5 如果随机值为100 , 侧该装备鉴定为有6个插槽 -
鉴定属性数量的概率计算方法与插槽数量概率计算方法一致
-
装备的
可鉴定属性列表,由属性ID#出现概率#最小值#最大值#倍率组成,支持无限多个 -
'可鉴定属性列表'的选择算法是:
从0~10000的范围内,取一个随机值, 从可鉴定属性列表由后往前与列表比较,小于则命中
故第1条应该设置保底概率:10000,即至少有一个属性能够被选择 -
鉴定的属性值的算法为:
取最小值*倍率*装备等级 ~ 最大值*倍率*装备等级的随机值,装备等级在数据库中配置(Grade) -
ItemIndex等于0,ItemType不等于0,Class为-1, 则表示为针对物品类型的通用配置, 当找不到指定ItemIndex的配置时,会使用通用配置兜底
自定义词条示例:
71.火焰伤害 72.冰冷伤害 73.闪电伤害
74.毒素伤害 75.火焰抵抗 76.冰冷抵抗
77.闪电抵抗 78.毒素抵抗 4 .增加最小伤害
5.增加最大伤害 51.增加伤害百分比 19.增加反弹伤害
10.增加命中 1 .增加防御 11.增加****躲闪
32.增加HP回复 33.增加MP回复 36.会心一击属性攻击
66.加最大最小攻击 47.增加魔法攻击百分比 81.增加火魔法攻击点数
82.增加冰魔法攻击点数 83.增加电魔法攻击点数 3.增加魔法防御点数
41.魔法防御加百分比 12.最大生命值加点数 46.最大生命值加百分比
13.最大魔法值加点数 47.最大魔法值加百分比 84.每杀个怪加生命点数
85.每杀个怪加魔法点数 39.伤害增加生命百分比 48.伤害增加魔法百分比
40.防御增加百分比 61.伤害吸收点数 24.伤害吸收百分比
49.破防属性攻击 50.破除魔防属性攻击 7 .魔法攻击力加点数
-
重置装备(ResetItemAdded+ResetItemSlot) 会清除所有的鉴定词条+天然极品属性+插槽数量+镶嵌入插槽的宝石
-
鉴定的物品需要在物品数据库中设置Flag设置有:
8388608 (0x01<<23 , 需要鉴定)标志位

装备Flag枚举值
[Flags]
public enum ItemFlag : long
{
None = 0,
[Description("显示组拾取")]
ShowGroupPickup = 0x01<<1,
[Description("装备穿戴需要职业")]
ClassBased = 0x01<<2,
[Description("装备穿戴需要等级")]
LevelBased = 0x01<<3,
[Description("能挖矿")]
CanMine= 0x01<<4,
[Description("需要鉴定")]
NeedIdentify = 0x01<<23,
}
装备类型
public enum ItemType : int
{
None = 0,
[Description("武器")]Weapon = 1,
[Description("盔甲")]Armour = 2,
[Description("盾牌")]Shield = 3 ,
[Description("头盔")]Helmet = 4,
[Description("项链")]Necklace = 5,
[Description("手镯")]Bracelet = 6,
[Description("戒指")]Ring = 7,
[Description("护符")]Amulet = 8,
[Description("腰带")]Belt = 9,
[Description("靴子")]Boots = 10,
[Description("宝石")]Stone = 11,
[Description("火把")]Torch = 12,
[Description("毒药")]Potion = 13,
[Description("矿石")]Ore = 14,
Meat = 15,
CraftingMaterial = 16,
Scroll = 17,
[Description("镶嵌")]Gem = 18,
[Description("坐骑")]Mount = 19,
Book = 20,
Script = 21,
[Description("缰绳")]Reins = 22,
[Description("铃铛")]Bells = 23,
[Description("马鞍")]Saddle = 24,
[Description("丝带")]Ribbon = 25,
[Description("面具")]Mask = 26,
Food = 27,
Hook = 28,
Float = 29,
Bait = 30,
Finder = 31,
Reel = 32,
Fish = 33,
Quest = 34,
Awakening = 35,
Pets = 36,
Transform = 37,
Deco = 38,
Socket = 39,
MonsterSpawn = 40,
SiegeAmmo = 41 ,
[Description("称号,顶戴花翎")]FengHao = 73,
[Description("天赋")] Innate = 120,
[Description("元素")] Element = 121,
}
装备所需职业枚举值
[Flags]
public enum RequiredClass
{
[Description("任何职业可穿戴")]
None = 0,
[Description("仅战士可穿戴")]
Warrior = 1,
[Description("仅法师可穿戴")]
Wizard = 2,
[Description("仅道士可穿戴")]
Taoist = 4,
[Description("仅刺客可穿戴")]
Assassin = 8,
[Description("仅弓手可穿戴")]
Archer = 16,
[Description("战法道可穿戴")]
WarWizTao = Warrior | Wizard | Taoist,
[Description("战法道刺弓可穿戴")]
WarWizTaoAssArc = Warrior | Wizard | Taoist |Assassin|Archer,
}
词条枚举值
public enum Stat : byte
{
[Description("最小防御")]
MinAC = 0,//防御
[Description("防御")]
MaxAC = 1,//防御
[Description("最小魔御")]
MinMAC = 2,//魔御
[Description("魔御")]
MaxMAC = 3,//魔御
[Description("最小攻击")]
MinDC = 4,//攻击
[Description("攻击")]
MaxDC = 5,//攻击
[Description("最小魔法")]
MinMC = 6,//魔法
[Description("魔法")]
MaxMC = 7,//魔法
[Description("最小道术")]
MinSC = 8,//道术
[Description("道术")]
MaxSC = 9,//道术
[Description("准确")]
Accuracy = 10,//准确
[Description("敏捷")]
Agility = 11,//敏捷
[Description("生命值")]
HP = 12,//HP
[Description("魔法值")]
MP = 13,//MP
[Description("攻击速度")]
AttackSpeed = 14,//攻击速度
[Description("幸运")][Color(0xFFFF0000)]
Luck = 15,//幸运
[Description("背包负重")]
BagWeight = 16,//背包负重
[Description("腕力")]
HandWeight = 17,//腕力
[Description("负重")]
WearWeight = 18,//负重
[Description("反弹伤害")]
Reflect = 19,//反弹伤害
[Description("强度")]
Strong = 20,//强度
[Description("神圣")]
Holy = 21,//神圣
[Description("冰冻")]
Freezing = 22,//冰冻
[Description("中毒攻击")]
PoisonAttack = 23,//中毒攻击
[Description("魔法速度")]
MagicSpeed = 24,//魔法速度
[Description("移动速度")]
MoveSpeed = 26,//移动速度
[Description("魔法抗性")]
MagicResist = 30,//魔法抗性
[Description("中毒抗性")]
PoisonResist = 31,//中毒抗性
[Description("生命恢复")]
HealthRecovery = 32,//生命恢复
[Description("魔法恢复")]
SpellRecovery = 33,//魔法恢复
[Description("中毒恢复")]
PoisonRecovery = 34, //中毒恢复
[Description("暴击几率")][Color(0xFF00FFFF)]
CriticalRate = 35,//暴击几率
[Description("暴击伤害")][Color(0xFF00FFFF)]
CriticalDamage = 36,//暴击伤害
[Description("暴击抗性")][Color(0xFF00FFFF)]
CriticalResist = 37,//暴击抗性
[Description("反弹概率")][Color(0xFF00FFFF)]
ReflectRate = 38,//反弹概率
[Description("吸血概率")][Color(0xFF00FFFF)]
HpDrainRate = 39,//吸血概率
[Description("防御加成")][Color(0xFF00FFFF)]
MaxACRatePercent = 40,//防御加成
[Description("魔御加成")][Color(0xFF00FFFF)]
MaxMACRatePercent = 41,//魔御加成
[Description("攻击加成")][Color(0xFF00FFFF)]
MaxDCRatePercent = 42,//攻击加成
[Description("魔法加成")][Color(0xFF00FFFF)]
MaxMCRatePercent = 43,//魔法加成
[Description("道术加成")][Color(0xFF00FFFF)]
MaxSCRatePercent = 44,//道术加成
[Description("攻速加成")][Color(0xFF00FFFF)]
AttackSpeedRatePercent = 45,//攻击速度加成
[Description("生命加成")][Color(0xFF00FFFF)]
HPRatePercent = 46,//生命加成
[Description("魔法加成")][Color(0xFF00FFFF)]
MPRatePercent = 47,//魔法加成
[Description("吸血比例")][Color(0xFF00FFFF)]
HPDrainRatePercent = 48,//吸血比例
[Description("忽视防御")][Color(0xFF00FFFF)]
IgnoreAC = 49,//忽视防御
[Description("忽视魔御")][Color(0xFF00FFFF)]
IgnoreMaC = 50,//忽视魔御
[Description("伤害增强")][Color(0xFF00FFFF)]
DamageIncRate = 51,//伤害增强
[Description("伤害吸收")][Color(0xFF00FFFF)]
DamageDecRate = 52,//伤害吸收
//魔兽属性
[Description("护甲")][Color(0xFFFF00FF)]
Armor = 60,//护甲
[Description("格挡")][Color(0xFFFF00FF)]
Reduce = 61,//格挡
[Description("力量")][Color(0xFFFF00FF)]
Power = 62,//力量
[Description("敏捷")][Color(0xFFFF00FF)]
Agile = 63,//敏捷
[Description("智力")][Color(0xFFFF00FF)]
Intellect = 64,//智力
[Description("破甲伤害")][Color(0xFFFF00FF)]
Puncture = 65,//破甲伤害,无极物理防御及抗性 18
[Description("神圣伤害")][Color(0xFFFF00FF)]
Divine = 66,//神圣伤害,无视模仿防御及抗性 47
[Description("体质")][Color(0xFFFF00FF)]
Body = 67,//体质,增加生命上限
[Description("精神")][Color(0xFFFF00FF)]
Mental = 68,//精神,增加魔法上限
//五行元素攻击
[Description("金攻击")][Color(0xFFFF7700)]
EA_Metal = 71,//金
[Description("木攻击")][Color(0xFFFF7700)]
EA_Wood = 72,//木
[Description("水攻击")][Color(0xFFFF7700)]
EA_Water = 73,//水
[Description("火攻击")][Color(0xFFFF7700)]
EA_Fire = 74,//火
[Description("土攻击")][Color(0xFFFF7700)]
EA_Earth = 75,//土
[Description("光明攻击")][Color(0xFFFF7700)]
EA_Light = 76,//光明
[Description("黑暗攻击")][Color(0xFFFF7700)]
EA_Dark = 77,//黑暗
[Description("时间攻击")][Color(0xFFFF7700)]
EA_Time = 78,//时间
[Description("雷攻击")][Color(0xFFFF7700)]
EA_Thunder= 79,//雷
//五行元素防御
[Description("金防御")][Color(0xFFFF7700)]
ED_Metal = 81,//金
[Description("木防御")][Color(0xFFFF7700)]
ED_Wood = 82,//木
[Description("水防御")][Color(0xFFFF7700)]
ED_Water = 83,//水
[Description("火防御")][Color(0xFFFF7700)]
ED_Fire = 84,//火
[Description("土防御")][Color(0xFFFF7700)]
ED_Earth = 85,//土
[Description("光明防御")][Color(0xFFFF7700)]
ED_Light = 86,//光明
[Description("黑暗防御")][Color(0xFFFF7700)]
ED_Dark = 87,//黑暗
[Description("时间防御")][Color(0xFFFF7700)]
ED_Time = 88,//时间
[Description("雷防御")][Color(0xFFFF7700)]
ED_Thunder= 89,//雷
[Description("经验倍率加成")]
ExpRatePercent = 100,//经验倍率加成
[Description("装备爆率加成")][Level(1)]
ItemDropRatePercent = 101,//装备爆率加成
[Description("金币爆率加成")]
GoldDropRatePercent = 102,//金币爆率加成
[Description("采矿加成")]
MineRatePercent = 103,//采矿加成
[Description("宝石加成")]
GemRatePercent = 104,// 宝石加成
[Description("钓鱼加成")]
FishRatePercent = 105,//钓鱼加成
[Description("制造成功率加成")]
CraftRatePercent = 106,//制造成功率加成
[Description("技能熟练度加成")]
SkillGainMultiplier = 107,//技能熟练度加成
[Description("额外攻击")]
AttackBonus = 108,//额外攻击
[Description("夫妻经验倍率")]
LoverExpRatePercent = 120,//夫妻经验倍率
[Description("师徒伤害加成")]
MentorDamageRatePercent = 121,//师徒伤害加成
[Description("师徒经验加成")]
MentorExpRatePercent = 123,//师徒经验加成
[Description("伤害吸收百分比")]
DamageReductionPercent = 124,//伤害吸收百分比
[Description("被攻击回血几率")]
EnergyShieldPercent = 125,//被攻击回血几率
[Description("被攻击回血数量")]
EnergyShieldHPGain = 126,////被攻击回血数量
[Description("额外魔耗加成")]
ManaPenaltyPercent = 127,//额外魔耗加成,Debuf
[Description("传送额外魔耗加成")]
TeleportManaPenaltyPercent = 128,//传送,闪烁,雷仙风等技能的额外魔耗加成,Debuf
[Description("未知")]
Unknown = 255
}